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Spoiler

WARNING!
This article may contain major spoilers from the Dandadan manga series.
Please read at your own risk.

Count Saint-Germain (サンジェルマン伯爵 Sanjeruman Hakushaku?) is a nobleman and collector of everything that is related to the paranormal, with his main goal being to acquire Dandadan and create the ultimate yokai.[1]

To accomplish his plans, he has enlisted the help of his henchman Red Baron and a former affiliate of the Kur. He is also a reluctant ally of the Serpo, as both parties share a common goal. Meanwhile, he maintains a covert presence at Kami High, posing as Sanjome (三丈目), the deputy head teacher and advisor to the History and Culture Research Club and seeks to acquire the powers of Momo Ayase, Okarun, and the girl's grandmother, Seiko Ayase.

In Dandadan, he serves as an overarching antagonist during the Danmara Arc of the Kintama Hunt Saga (and briefly an ally) and is one of the primary overarching antagonists of the Current Saga.

Appearance[]

Count Saint-Germain outwardly appears to be similar to the human race on Earth, possessing medium-length lavender hair with bangs covering his forehead and blues eyes drawn in a style Tatsu usually uses for female characters. His ears are pierced with green key-shaped earrings. He is considered to be very handsome by the women around him.

His attire consists of a dark coat with decorative lapels and shoulder plates. The collar of his coat is raised up with pins of an upside-down triangle with a single, concentric circle eye on each side. Underneath his coat, he wears an ascot tie wrapped around his neck and a vest reminiscent of a hussar dolma with long sleeves. He also wears a pair of gloves, dark pants tied with a sash that have two additional pieces of fabric on the sides of his legs, and boots that reach up to his thighs. He has katana that is carried on his left hip.

While under his alias as "Sanjome", Count Saint-Germain wears glasses while dressing in a formal suit and tie with black dress shoes.

Gallery[]

Personality[]

Count Saint-Germain maintains a stoic disposition while having an eccentric way of talking. He possesses a deep curiosity about the world's enigmas and strives to satisfy this by pursuing and amassing items linked to the paranormal, such as UFOs, enchanted objects, powers from yokai, and, the thing that he desires most of all, Dandadan. Viewing human life as being too short, Count Saint-Germain believes that the best option to achieving this goal is by working with a group, which prompted him to infiltrate Kami High as Sanjome and become the advisor to the History and Culture Research Club. Although this is the case, he is shown to possess a lack of participation when it comes down to minor tasks, such as the renovation of the clubroom. As advisor he can be quite authoritative, having bluntly told Momo that she would do as she was told in renovating the clubroom after hearing her complaint, while also calling her out to be a nimrod. Despite this instance of rudeness, he is shown to possess some level of courtesy for others, having gave up his seat on a train to an elderly woman. He is also shown to enjoy reading as a pastime.

However, Count Saint-Germain's intentions to gather yokai abilities have on multiple occasions been shown to be duplicitous and sinister. As seen when he had tasked Unji Zuma into entering Danmara and destroying it but notably hid the fact he made a prior deal with the demon residing in it that once freed, it would grant Saint-Germain its power. Count Saint-Germain had also conspired with his subordinate Red Baron to operate on a scheme to steal various yokai and supernatural abilities from the Ayase family and their allies by putting them in various amounts of danger.[2] At one point while acting as Sanjome, he personally attempted to steal Turbo Granny's power from Okarun by making him yield to his knowledge and later enlisted a former Kur affiliate to help Hase do the task as backup. Following the failed attempts to take their powers by force, Count Saint-Germain changed his approach, thinking the most efficient way is to befriend the Family to meet their ends.[3]

Presence[]

Count Saint-Germain's identity voided from people's memories.

Count Saint-Germain's identity voided from people's memories.

Count Saint-Germain carries a peculiar presence, one that distorts the memories of those he meets for the first time. Those subjected to this influence notably describe a haze of cognitive confusion.

When he arrived at Kami High and casually occupied Takeshi Murakami's seat in the faculty office under the alias "Sanjome", both Mika Adachi, the teacher seated beside Murakami, and Murakami himself, upon entering to take his seat, experienced a strange disorientation. They believed Murakami's seat had mysteriously vanished, even though they were certain it should be nearby and despite clearly seeing Count Saint-Germain seated there. Following Count Saint-Germain giving out his alias to Murakami after his attention shifts to him, the teacher accepted that the man seating in his seat was his and identified him as the deputy head teacher.[4] Moreover, the students of Kami High, such as Miko and Kei, were convinced that the teacher Sanjome has spent many years teaching at their high school.[5]

After encountering Unji Zuma to give him Okarun's kintama and have free the Fairy-Tale Card from Danmara, the young man later struggled to recall Count Saint-Germain's identity when attempting to inform Momo as to who gave him the kintama.[6]

Whether this phenomenon originates from a supernatural ability possessed by Count Saint-Germain remains uncertain. However, it seems to work to his advantage in terms of infiltration and keeping his true identity a secret. The effect also appears transferable to others. Just as Unji was unable to recall Count Saint-Germain's face, Koki Yukishiro and the Kettetsu Power User experienced similar difficulty with Murakami and an unknown individual after the two persuaders had them entangled in Red Baron and Count Saint-Germain's power‑collecting scheme—suggesting the Count's involvement in obscuring their identities.[7][8] Furthermore, the person who approached the Kettetsu Power User at his work was temporarily embedded in the memories of the man and his colleagues as a long‑time coworker, mirroring Count Saint-Germain's infiltration of Kami High under the guise of a well‑established teacher, though it remains uncertain whether it was actually the Count.

This phenomenon does not appear to affect everyone Count Saint-Germain encounters in the same way. While Adachi and Murakami were convinced that he was the one seated beside Adachi in the faculty office rather than Murakami, two staff members found it odd to be unfamiliar with the man yet familiar with his alias, "Sanjome". It is worth noting, however, that unlike Adachi and Murakami, the two staff members never spoke to Count Saint-Germain directly to be informed of his alias. A similar doubtfulness arose with Momo upon meeting him; the female student showing no signs of cognitive confusion and instead pressing him with many questions about his background.[9] Even after suffering from amnesia, Momo remained skeptical of him. Only a rare few are aware of Count Saint-Germain's true identity, such as his subordinates, the Serpo, Turbo Granny, and the Fairy-Tale Card.

Relationships[]

Turbo Granny[]

The Turbo Granny reacted with intense anger upon seeing Count Saint-Germain's face through the Serpo communicator and referred to him as Hyper Geezer (ハイパージジイ Haipājijii?). While the relationship between the two has yet to be explained, the Turbo Granny's reaction indicates that there is bad history between them.

Background[]

Five years before the start of the series, Count Saint-Germain stole the infamous sword Asura that was sealed away and crafted kozuka knives and kogai from its blade, using both weapons to steal and utilize the spiritual powers of yokai.[10]

Sometime before the Kur Invasion, Count Saint-Germain approached Unji Zuma, who was researching cursed objects at a library, after coming into possession of the cursed trunk holding the yokai known as the Fairy-Tale Card captive. After making a pact with the Fairy-Tale Card to free him in exchange for his yokai powers, Count Saint-Germain persuaded Unji to accept the mission of infiltrating and destroying the inner dimension of the cursed trunk to release the yokai from his confinement, with his Umbrella Boy's powers also being of use to aid the Fairy-Tale Card's escape. Count Saint-Germain then located and claimed Okarun's second kintama at the Kamigoe police box and gave it to Unji to help him freely gain access to his yokai powers while in the inner world.

At some point after the Kur invasion, Count Saint-Germain came across the alien who wielded the jet booster exosuit in a canal and decided to take her and her exosuit to a ruined area until she regained consciousness. After she awoke, he inquired if the damaged suit belonged to her since it was no longer operational and that a new one should be in order. When the alien demanded to know his intentions, Count Saint-Germain revealed his need of her assistance with a certain matter. He offered her the choice of declining, but warned that without his help, surviving on Earth's heavy gravity would be nearly impossible, a fact that became painfully clear as she struggled to stand while speaking to him.

Synopsis[]

Kintama Hunt Saga[]

Onbusuman Arc[]

After the Kur invasion, Count Saint-Germain arrives on Earth by passing through the Gates of Hell. Following his assignment to Unji, Count Saint-Germain infiltrates Kami High where he assumes his guise as "Sanjome", the school's deputy head teacher as acknowledged by the school's staff. He then agrees to become the supervisor for the History and Culture Research Club formed by Momo and Okarun. Rather than responding to Momo's inquiries about his background at school, as she and Okarun have no knowledge of his existence, Sanjome expresses his delight at her curiosity towards him and shares his ambition to explore the world's unknowns by working with a group. He then takes the group to the school's storage room and tasks them with clearing it out to have it serve as their clubroom.

Danmara Arc[]

Count Saint-Germain fights the Fairy-Tale Card.

Count Saint-Germain fights the Fairy-Tale Card.

Upon the Fairy-Tale Cards' release from the cursed trunk, Count Saint-Germain makes his arrival to face him as planned, though not before placing paralyzing talismans from the black cloth the cursed trunk is on to halt the movements of the mind-controlled Renjaku high schoolers. Although the Fairy-Tale Card recognizes the man in front of him and admits to knowing of his plot to free him from the cursed trunk, Count Saint-Germain asks who the yokai is, as he is unfamiliar with his appearance. He proceeds to battle the Fairy-Tale Card while blind, as the yokai has used his powers to make his enemies' eyes disappear. Though the Fairy-Tale Card believes that he has the upper hand in this fight, due to being able to repeatedly regenerate his destroyed cards from his buds, Count Saint-Germain reproaches him for his hubris and figures that the only way to defeat him is by destroying his cards all at once. Knowing that he can't pull of this feat by himself, he decides to have Okarun, Rokuro, and Vega fight alongside him just as they are freed from the cursed trunk.

The Fairy-Tale Card defeated by the combined efforts of Okarun, Rokuro, Unji, and Count Saint-Germain.

The Fairy-Tale Card defeated by the combined efforts of Okarun, Rokuro, Unji, and Count Saint-Germain.

Wanting to hold off on introductions for the time being, Count Saint-Germain approaches Okarun about a collaboration to take down the Fairy-Tale Card. He is then identified by Rokuro, who inquires why he is present, to which Count Saint-Germain responds that he does not recognize him and questions whether they had met previously. After the Fairy-Tale Card regenerates from Rokuro's particle beam, Count Saint-Germain tells him and Okarun that they must simultaneously attack his paired cards and asks Okarun if he can use his Turbo Granny power. After Okarun forces his Turbo Granny power to be brought out, Count Saint-Germain assigns him and Rokuro to specific cards to target. In response to the Fairy-Tale Card's failure to take control of Unji after he regains consciousness, Count Saint-Germain advises against heeding its intentions to incite conflict and signals to begin a synchronized assault on the yokai.

Following the Fairy-Tale Card's defeat, Count Saint-Germain finds him in a weakened state and thwarts his escape. After having him yield defeat, he proceeds to extract his yokai powers as planned and states his objective to collect everything related to the paranormal, including yokai powers, and asks him if he happens to be familiar with Dandadan.

Current Saga[]

Sometime after his acquisition of the Fairy Tale Card's power, Count Saint-Germain transferred the ability to a vessel meant to fulfill his plans to create the ultimate yokai and collaborated with Red Baron of the Black Paladins to acquire more powers. After complying to the yokai's plan to have humans do their bidding, Count Saint-Germain lent Red Baron his kozuka knives to grant his selected individuals powers for the mission.[11]

Kozuka Knives Arc[]

Sanjome unsettled during his chance to steal Okarun's power.

Sanjome unsettled during his chance to steal Okarun's power.

At Kami High, Sanjome encounters Okarun rushing through the hallways and cautions him to avoid colliding with others. Choosing to follow, Sanjome presses Okarun about where he is headed and the secrets he may be hiding. When Okarun suggests postponing the discussion, Sanjome refuses, launching into a lecture on his distaste for noise cancellation, metronome synchronization, and bacteria. He then demands Okarun's acknowledgment of the information, preparing to draw his knife and steal Okarun's power. Though Okarun reluctantly agrees to yield, Sanjome hesitates, unsettled by something unexpected, and ultimately decides against carrying out his plan, allowing Okarun to leave unharmed.[12]

Sanjome intercepts the History and Culture Research Club as they run through the halls in pursuit of Koki Yukishiro, ordering them to walk instead. They comply until they are out of his sight.[13] Later, Sanjome approaches Koki directly, asking her to reveal the "secret she spotted", a question that raises suspicion among the club members as they continue investigating the person blackmailing her.[14] While in the faculty office watching a basketball facts video, Sanjome is asked by Murakami if he knows Adachi's whereabouts. After questioning why it matters, Murakami explains that there will be a singles mixer and invites him to attend, which Sanjome agrees to.[15]

Shimane Arc[]

Count Saint-Germain receives the kozuka knives he lent to Red Baron.

Count Saint-Germain receives the kozuka knives he lent to Red Baron.

Following his henchwoman's failed attempt to get revenge on Okarun, Count Saint-Germain assigns her to work alongside him at Tasty Geezer Breads. After casually dismissing her complaints about the task, Red Baron arrives to return the Asura knives he had borrowed and vows to reclaim the disrupted abilities from his subordinates, hoping to salvage their failed operation. Count Saint-Germain, however, assures him that such efforts are unnecessary, explaining that the setback was not in vain since they have uncovered valuable insights into yokai compatibility and the evolution of supernatural abilities. He reveals to Red Baron that he had discovered an exceptional gift in Koki Yukishiro and that he ended up enhancing her signature ability. Despite this progress, Count Saint-Germain cautions Red Baron, that his actions will inevitably draw the attention of the Sorcerers Association, complicating their operations moving forward. When Red Baron notes that the Serpo have sought their aid without revealing their identities, Count Saint-Germain expresses deep mistrust toward the aliens, suspecting they harbor similar doubts about the alliance. He further explains that the Serpo remain unaware of a critical truth, that only humans can harness yokai powers, and proposes forming an alliance with Okarun to advance the creation of the ultimate yokai.[16]

Current Arc[]

Some days later, Count Saint-Germain complied to construct a new exosuit for his henchwoman upon her request, after she deemed her current one to be flawed, but under the condition that she lend her assistance to whoever blows the shop's whistle.[17]

At school, Sanjome encounters a troubled Momo roaming the halls and insists on hearing about her concerns.[18] The amnesiac Momo questions his identity, prompting him to ask if she had forgotten about him. Though he states his occupation as the History and Culture Research Club advisor, Momo doubts who he claims to be and prepares to walk away. Befroe having her leave, Sanjome lends Momo a crime prevention whistle, telling her that it will probably help her if she were to run into trouble.[19]

Abilities and Powers[]

Natural Abilities[]

Physical Prowess[]

Count Saint-Germain deflecting an attack while blind.

Count Saint-Germain deflecting an attack while blind.

Extrasensory Perception: Count Saint-Germain possesses a sixth sense that allows him to detect incoming attacks, as demonstrated in his fight against the Fairy-Tale Card where he was able to easily avoid and redirect the yokai's bud strikes while blinded by his eye vanishing power. This capability also includes him being able to identify the presence of people, as he could tell that Okarun, Rokuro, and Vega had been released from the cursed trunk.

Immense Speed & Reflexes: Count Saint-Germain possesses tremendous speed and reflexes, with his movements being so swift and powerful that he can knock back a few Renjaku high schoolers just by running past them. He then proceeded to instantly collect the paralyzing talismans on the black cloth used to help free the trapped victims of Danmara and place them on the heads of multiple mind-controlled Renjaku high schoolers without them noticing his presence to react. In his battle against the Fairy-Tale Card, Count Saint-Germain was remarkably fast enough to evade the yokai's oncoming bud strikes and simultaneously dodge attacks from a crowd of mind-controlled Renjaku high schoolers while on the move.

Mental Prowess[]

Keen Intellect: Driven by an insatiable curiosity, Count Saint‑Germain has demonstrated remarkable intelligence, amassing a wide array of knowledge that spans both conventional facts and obscure trivia. He has also proven to be highly observant, as he recognized the need for allies to exploit the Fairy-Tale Card's weakness, its inability to regenerate when two cards are destroyed at once, based not only on his understanding of karuta cards but also on the subtle hint from the yokai who arrogantly claimed that the Count could not defeat him alone.

Skill Set[]

Master Swordsman: Count Saint-Germain has demonstrated to be highly skilled in wielding his sword, being able to execute Iaido where he is capable of unsheathing his blade to slash his target and re-sheath it back in its scabbard in an instant.

Weaponsmithing: Count Saint-Germain is a master of weapon and tool craftsmanship, having forged multiple kozuka knives and kogai from the Asura sword. He also demonstrates the ability to construct advance alien technology, specifically exosuits with functionality comparable to those produced by Big Mamas. However, his henchwoman contends that the exosuit he provided her with was underpowered and cumbersome to operate in combat, suggesting flaws in his engineering—though her criticism may reflect personal bias rather than objective fault.

Teaching: While he infiltrated Kami High as a pseudo long-term teacher, Count Saint-Germain is nevertheless capable of teaching a class.[20]

Baking: Count Saint-Germain possesses skills in baking as a baker at Tasty Geezer Breads alongside his henchwoman.

Equipment[]

[v · e] Asura
(阿修螺 Ashura?)
Count Saint-Germain is the current wielder of the named katana Asura.[21]
Count Saint-Germain's Sword
Capabilities
Power Absorption

The Asura possesses the ability to extract powers under the condition that the wielder's target admits defeat before being cut.

Usage

Count Saint-Germain used the sword to manufacture kozuka knives and kogai from its blade to better utilize Asura's power to extract abilities. In battle, he uses his sword in conjunction with the kogai by inserting them through one of the holes of his tsuba, allowing him to utilize the specific powers they offer.


Asura (Kogai)
(阿修螺 Ashura?)
Count Saint-Germain possesses kogai crafted from Asura's blade that he carries underneath his coat. Each one is shown to contain various extracted powers from yokai that he encountered in the past. By inserting a kogai into one of the holes of Asura's tsuba, Count Saint-Germain is able to utilize a yokai power, primarily for battle. It shown that Count-Saint Germain is limited to using one kogai at a time.
Count Saint-Germain's vials
Known Kogai
Jumping Crone
(ジャンピングババア Janpingu Babā?)
Jumping Crone
A kogai that holds the ability to boost Count Saint-Germain's jumping prowess and bestow upon him the skill to conjure enchanted platforms beneath his feet, enabling him to transverse through the air.
Black Haircutter
(黒髪切 Kurokamikiri?)
Black Haircutter
A kogai that holds the ability to boost Count Saint-Germain's sword cutting power. The activation of this kogai causes his sword to discharge black lightning.
Water Tiger
(水虎 Suitora?)
Water Tiger
A kogai that holds the ability to boost Count Saint-Germain's density to where the impact of his feet landing on the ground from falling is enough to cause surface cracks.


Asura (Knife)
(阿修螺 Ashura?)
Count Saint-Germain is in possession of a large set of black and white handle Asura knives containing various powers.
Count Saint-Germain's knife
Capabilities
Power Absorption and Bestowal

The black handle Asuras are capable, much like its parent, of extracting powers from individuals, under the condition that the wielder's target admits defeat before being cut. The Asuras of the white handle possess the capability to bestow extracted powers onto others.

Usage

Count Saint-Germain uses these knives to collect unique abilities from yokai and Power Users and utilizes them, much like his kogai, through his sword to manifest a yokai's power. After complying to Red Baron's plan to have humans do their bidding in collecting powers on their behalf, the Count loaned his subordinate his knives to grant these humans powers, effectively helping to confront their targets and achieve success on their mission.

Known Knives
Power Image Description Usage
Formerly
Lord of the Flies
(蠅の王 Hae no ō?)
Koki summoning flies
A knife that previously carried the Lord of the Flies ability to summon and control small living things, such as insects.
Following Count Saint-Germain's compliance to loan his set of kozuka knives to him, Red Baron handed the knife containing this power over to Takeshi Murakami as part of his mission to collect powers on his behalf. Ultimately, Murakami transferred the power of the knife to Koki Yukishiro to have her serve as his own personal agent.
Severed Head Dribblers
(生首ドリブル Namakubi Doriburu?)
Severed Head Dribblers Infobox
A knife that previously carried the ability to control Severed Head Dribblers.
Following Count Saint-Germain's compliance to loan his set of kozuka knives to him, Red Baron transferred the Severed Head Dribblers power over to Takeshi Murakami to have him complete his mission in collecting powers on his behalf.
Jiangshi Manipulation
Adachi's Jiangshi manipulation
A knife that previously carried the ability to control jiangshi.
Following Count Saint-Germain's compliance to loan his set of kozuka knives to him, Red Baron transferred the jiangshi manipulation power over to Mika Adachi to have her complete her mission in collecting powers on his behalf.
Kettetsu
(囓鉄)
Minotaur's stance
A knife that previously carried the ability to transform into a Kettetsu yokai.
Following Count Saint-Germain's compliance to loan his set of kozuka knives to him, Red Baron transferred the Kettetsu transformation power over to salaryman to have him complete his mission in collecting powers on his behalf.
Jumping Crone
(ジャンピングババア Janpingu Babā?)
Hase acquires power
A knife that previously carried the ability of Jumping Crone.
Following Count Saint-Germain's compliance to loan his set of kozuka knives to him, Red Baron gifted the Jumping Crone power over to Hase to have him complete his mission in collecting powers on his behalf.
Fairy-Tale Card
(メルへンカルタ Meruhen Karuta?)
Count Saint-Germain using Fairy-Tale Card's power

Count Saint-Germain used an Asura on the Fairy-Tale Card, with it now carrying the yokai's abilities to dominate an individual's body parts using a set of cards. Each card has their own unique application:

  • Face Card: The face card of the Fairy-Tale Card has the ability to corrupt the minds of humans to take control of them.
  • Mouth Card: The mouth card of the Fairy-Tale Card possesses the body manipulation ability to erase a human's mouth if he deems that their speech or voice to be a hindrance.
  • Eye Card: The eye card of the Fairy-Tale Card possesses the body manipulation ability to erase a human's eyes, thereby inducing blindness.
  • Ear Card: The ear card of the Fairy-Tale Card possesses the body manipulation ability to release a disorienting noise to a human's ears.

Contrary to the original powers of the Fairy-Tale Card, the Asura includes two additional cards: one illustrating a fist and another a foot. The specific applications of body manipulation from these cards remain unknown.

After acquiring this power, Count Saint-Germain had the power transferred over to his vessel chosen to become the ultimate yokai.

Battles & Events[]

Chapter Appearances[]

Kintama Hunt Saga[]

[v · e · ?]
Space Globalists Arc
74. Let's Go to School Absent
75. Ran Into Someone Deadly Absent
76. What Do We Do With Her? Absent
77. This Person is a Pain in the Butt Absent
78. A Pulse-Pounding Night Absent
79. Just Who the Heck Is This Person? Absent
80. Ran Into Some Deadly Dudes 2 Absent
81. What Do We Do About These Deadly Dudes? Absent
82. Number One Deadliest Dude Absent
83. At Work Absent
84. Annoying Dudes Absent
85. The Power of Nessie Absent
86. I Just Wanna Leave Already Absent
87. Can Never Sleep at a Manga Cafe Absent
88. Spy Absent
89. Argument Absent
90. What're We Gonna Do? Absent
91. Initiate! The Road to Counterattack! Absent
92. Just Can't Sleep Absent
93. Astral Body Adventure Absent
94. Please Tell Me How To Get Back Into My Body Absent
95. Day of the Decisive Battle Absent
96. Motivation Absent
97. What To Do About the Name? Absent
98. What To Do About My Beauty Treatment Absent
99. My Turn Absent
100. Close That Gate Absent
101. Vamola Absent
102. Vamola 2 Absent
103. Vamola 3 Absent
104. Vamola 4 Absent
105. Banga Absent
106. Vamola's Reasons Absent
107. I've Decided On Takoyaki Absent
108. I'm Gonna Kick Ya Into Tomorrow Absent
109. Mantis Shrimp's Calculation Absent
110. Wicked Power Absent
111. Everyone's Reconvened Absent
112. Today is a Tuesday Absent
113. Wreck 'Em Absent
114. A Persistent Bastard Absent
115. It's Kinta's Turn Onstage Absent
116. Howl, Great Kinta! Absent
117. Out of the Frying Pan Absent
118. The Power of Reiko Kashima Absent
119. That Note Absent
120. Reiko Kashima's Maiden Heart Debut
[v · e · ?]
Onbusuman Arc
121. Who's This Person? Appears
122. Let's Form a Club Appears
123. The Class Rep's Secret Absent
124. Ombusman Absent
125. Let's Do an Exorcism Absent
126. It's a Parade Float. It's a Festival. It's Ninomiya Absent
127. Float Performance Face-Off Absent
128. Let's Be Idols Absent
[v · e · ?]
Danmara Arc
129. Kawabanga Absent
130. Mission Impossible Absent
131. It's, Like, Pride Absent
132. Delinquents' Track Meet Absent
133. Where's Zuma? Absent
134. Deadly Magic Object Absent
135. She Went and Entered It Absent
136. It's, Like, a Board Game Absent
137. That Zuma Dude Mentioned
138. Start Game Absent
139. Let 'Em Eat Cake Absent
140. How to Use Powers Absent
141. Eatin' Too Many Treats Absent
142. That's Enough Of Sweets! Absent
143. Let's Take a Break! Absent
144. Let's Go On An Adventure! Absent
145. Commence Castle Siege Absent
146. Castle Sieges Are Hard Absent
147. It's a Megabrawl Absent
148. Game Cleared Absent
149. That Devil, the Fairy-Tale Card Absent
150. This Guy's a Pain Absent
151. Get That Family Jewel Back Absent
152. Turbo Granny vs. Brella Boy Absent
153. Unji Zuma Absent
154. Unji Zuma 2 Absent
155. Unji Zuma 3 Absent
156. 'Brella Boy Absent
157. Masamichi Bega Absent
158. That Kawabanga Girl Absent
159. Escape from the Cursed Trunk! Absent
160. The Power of the Demonic Fairy-Tale Card Appears
161. Saint-Germain, the Mysterious Man Appears
162. Let's Blow the Demonic Fairy-Tale Card Away! Appears
163. Saviors, Don't Be Late! Appears
164. She's Gone All Little! Mentioned
165. Family Jewels—Intact Absent

Current Saga[]

[v · e · ?]
Kozuka Knives Arc
166. Is This a Little Fairy? Absent
167. Hey, There's Something There Absent
168. There's Someone Here Absent
169. Find The Culprit! Appears
170. A Suspicious Woman Appears
171. Corner the Perp! Absent
172. Those Pygmies Are Scary Absent
173. Corner the Criminal! Absent
174. Queen Sensei's Infirmary Absent
175. So Who's the True Perp? Absent
176. Scattering the Bait Absent
177. Let's Do Some Kung Fu Absent
178. The Power of a God Absent
179. This Seems Kinda Deadly Appears
180. The Owner of the Kozuka Knives Appears
181. Must Be the Influence of a Curse Absent
182. Something's Taken the Bait Appears
183. So It's You! Absent
184. The Class Rep's Head! Absent
185. So You're The Perp! Absent
186. Kouki Yukishiro's Power Absent
187. Kick the Crap Outta Murakami! Absent
188. Okarun and Kinta Mentioned
189. Jumping Granny and Kung Fu Alien Absent
190. Merging Is What Makes Us Strong! Absent
191. The Mistake Absent
[v · e · ?]
Typhoon Human Arc
192. Departing for Shimane Absent
193. You People?! Absent
194. We've Been Hijacked Absent
195. It's a Typhoon Direct Hit Absent
196. Let's Blow Away That Typhoon Absent
197. Earthworm! Go! Absent
198. Smash the Typhoon's Eye! Absent
199. Clear Skies After the Storm Absent
200. Everyone's Whereabouts Mentioned
[v · e · ?]
Shimane Arc
201. Here We Are, In Shimane Absent
202. Where'd the Magic Hammer Go? Absent
203. The Mysterious Man Absent
204. Enenra, the Smoke Yokai Absent
205. Spiral Training Absent
206. Jiji and the Evil Eye Absent
207. What Even Is a Ninja? Absent
208. Who's The Real Ninja?! Absent
209. All Alone Absent
210. After the Ritual Absent
211. Who the Heck? Appears
[v · e · ?]
Current Arc
212. Momo's Memories Absent
213. Okarun's Resolve Absent
214. Feeling Kinda Fuzzy Appears
215. A Feeling of Distance Between Them Appears
216. Look, We're Being Attacked By Space Aliens! Absent
217. The Ogre Club Flashback
218. He's a Mummy, Isn't He? Absent
219. The Mummy's Weakness Absent
220. Let's Treat Those Wounds Absent
221. Ken's Conflict Absent
222. Who Are You People? Absent
223. The Class Rep's Costume Absent

Bonus Appearances[]

[v · e · ?]
Volumes Omake
1. Volume 1 Absent
2. Volume 2 Absent
3. Volume 3 Absent
4. Volume 4 Absent
5. Volume 5 Absent
6. Volume 6 Absent
7. Volume 7 Absent
8. Volume 8 Absent
9. Volume 9 Absent
10. Volume 10 Absent
11. Volume 11 Absent
12. Volume 12 Absent
13. Volume 13 Absent
14. Volume 14 Absent
15. Volume 15 Absent
16. Volume 16 Absent
17. Volume 17 Absent
18. Volume 18 Appears
19. Volume 19 Absent
20. Volume 20 Flashback
21. Volume 21 Absent
[v · e · ?]
Nichijo Daizukan
1. Momo Absent
2. Okarun Absent
3. Aira Absent
4. Jiji Absent
5. Bamora Absent
6. Kinta Absent
7. Class Rep Absent
8. Zuma Absent
9. Sanjome Appears
10. Seiko • Turbo Granny Absent
11. Rokuro Serpo Absent

Trivia[]

  • Count Saint-Germain shares his name with the Count of St. Germain, a famous alchemist and adventurer at the French court during the 18th century.
  • Count Saint-Germain's name is quite similar to Jiji's favorite soccer team known as Zaint-Germain (サンジェルマン Sanjeruman?).
  • His alternate identity, Sanjome, sounds similar to Saint-Germain: (Sa(i)N(t) GER-MAI(ne)).
  • Count Saint-Germain's collar pins match the upside-down eye symbol on Ludris' chest, and later, the eye symbols featured on Payase and Kashimoto's clothes which instead point up. Interestingly, both Payase and Kashimoto are collectors of the paranormal like Count Saint-Germain. Whether if Count Saint-Germain has any connections with the three is unknown.
    • A similar design also appears on a briefcase of Count Saint-Germain containing his kozuka knives.
    • The symbols most likely give reference to the Eye of Providence, a symbol recognized by Freemasons as a representation of God's watchful eye over humanity. It is most commonly depicted on the reverse of the Great Seal of the United States on the American one-dollar bill.
  • Sanjome states that the phenomenon of noise cancellation gives him a feeling of sickness.[22]
  • According to Dandadan Daizukan:
    • As Sanjome:[23]
      • He likes internet.
      • He dislikes to stop thinking.
      • His hobbies are discovering secrets.
      • His specialty is quiz shows.
      • His motto is "I know that I know nothing".
    • As the Count:[24]
      • What he likes is unknown.
      • What he dislikes are unknown.
      • His hobbies are collecting occult related things.

References[]

  1. Dandadan Manga: Chapter 163, Pages 22-23
  2. Dandadan Manga: Chapter 211, Pages 6-8
  3. Dandadan Manga: Chapter 211, Pages 2,9-10
  4. Dandadan Manga: Chapter 121, Pages 11-13
  5. Dandadan Manga: Chapter 215, Page 5
  6. Dandadan Manga: Chapter 137, Page 4
  7. Dandadan Manga: Chapter 174, Page 17
  8. Dandadan Manga: Chapter 179, Page 13
  9. Dandadan Manga: Chapter 122, Page 1, 10
  10. Dandadan Manga: Chapter 179, Pages 7-8
  11. Dandadan Manga: Chapter 211, Page 7
  12. Dandadan Manga: Chapter 169, Pages 1-10
  13. Dandadan Manga: Chapter 170, Pages 17-18
  14. Dandadan Manga: Chapter 180, Pages 4-5
  15. Dandadan Manga: Chapter 179, Pages 14-15
  16. Dandadan Manga: Chapter 211, Pages 1-10
  17. Dandadan Manga: Chapter 217, Pages 10-12
  18. Dandadan Manga: Chapter 214, Page 20
  19. Dandadan Manga: Chapter 215, Pages 1-4
  20. Dandadan Daizukan, Page 80-81
  21. Dandadan Daizukan, Page 130
  22. Dandadan Manga: Chapter 169, Pages 3-4
  23. Dandadan Daizukan, Page 79
  24. Dandadan Daizukan, Page 131

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