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Spoiler

WARNING!
This article may contain major spoilers for the Dandadan manga series.
Please read at your own risk.

Count Saint-Germain (サンジェルマン伯爵 Sanjeruman Hakushaku?) is a collector of everything that is related to the paranormal, with his main goal being to acquire Dandadan.[1] While an affiliate of the Kur, he is currently working as the deputy head teacher and advisor of the History and Culture Research Club at Kami High, while under the assumed name Sanjome (三丈目?).

In Dandadan, he serves as an overarching antagonist and a temporary ally during the Danmanra Arc.

Appearance[]

Count Saint-Germain outwardly appears to be similar to the human race on Earth, possessing medium-length hair with bangs covering his forehead and eyes drawn in a style Tatsu usually uses for female characters. His ears are pierced with key-shaped earrings. He is considered to be very handsome by the women around him.

His attire consists of a dark coat with decorative lapels and shoulder plates. The collar of his coat is raised up with pins of an upside-down triangle with a single, concentric circle eye on each side. Underneath his coat, he wears an ascot tie wrapped around his neck and a vest reminiscent of a hussar dolma with long sleeves. He also wears a pair of gloves, dark pants tied with a sash that have two additional pieces of fabric on the sides of his legs, and boots that reach up to his thighs. He has katana that is carried on his left hip.

While under his alias as "Sanjome", Count Saint-Germain wears glasses while dressing in a formal suit and tie with black dress shoes.

Gallery[]

Personality[]

Count Saint-Germain maintains a stoic disposition while having an eccentric way of talking, most notably having a habit of saying and drawing out the word "nice". He possesses a deep curiosity about the world's enigmas and strives to satisfy this by pursuing and amassing items linked to the paranormal, such as UFOs, enchanted objects, powers from yokai, and, the thing that he desires most of all, Dandadan. Viewing human life as being too short, Count Saint-Germain believes that the best option to achieving this goal is by working with a group, which prompted him to infiltrate Kami High as Sanjome and become the advisor to the History and Culture Research Club. Although this is the case, he is shown to possess a lack of participation when it comes down to minor tasks, such as the renovation of the clubroom. As advisor he can be quite authoritative, having bluntly told Momo that she would do as she was told in renovating the clubroom after hearing her complaint, while also calling her out to be a nimrod. Despite this instance of rudeness, he is shown to possess some level of courtesy for others, having gave up his seat on a train to an elderly woman. He is also shown to enjoy reading as a pastime.

Relationships[]

Turbo Granny[]

The Turbo Granny reacted with intense anger upon seeing Count Saint-Germain's face through the Serpo communicator and referred to him as Hyper Geezer (ハイパージジイ Haipājijii?). While the relationship between the two has yet to be explained, the Turbo Granny's reaction indicates that there is bad history between them.

Synopsis[]

Kintama Hunt Saga[]

Onbusuman Arc[]

After the Kur invasion, Count Saint-Germain arrived on Earth by passing through the Gates of Hell. He soon approached Unji, who was researching cursed objects at a library, after coming into possession of the cursed trunk holding the yokai known as the Fairy-Tale Card captive. After making a pact with the Fairy-Tale Card to free him in exchange for his yokai powers, Count Saint-Germain persuaded Unji to accept the mission of infiltrating and destroying the inner dimension of the cursed trunk to release the yokai from his confinement, with his Umbrella Boy's powers also being of use to aid the Fairy-Tale Card's escape. Count Saint-Germain then located and claimed Okarun's second kintama at the Kamikoshi police box and gave it to Unji to help him freely gain access to his yokai powers while in the inner world.

Following his assignment to Unji, Count Saint-Germain infiltrates Kami High where he assumes his guise as "Sanjome", the school's deputy head teacher as acknowledged by the school's staff. He then agrees to become the supervisor for the History and Culture Research Club formed by Momo and Okarun. Rather than responding to Momo's inquiries about his background at school, as she and Okarun have no knowledge of his existence, Sanjome expresses his delight at her curiosity towards him and shares his ambition to explore the world's unknowns by working with a group. He then takes the group to the school's storage room and tasks them with clearing it out to have it serve as their clubroom.

Danmanra Arc[]

Black Haircutter

Count Saint-Germain fights the Fairy-Tale Card.

Upon the Fairy-Tale Cards' release from the cursed trunk, Count Saint-Germain makes his arrival to face him as planned, though not before placing paralyzing talismans from the black cloth the cursed trunk is on to halt the movements of the mind-controlled Renjaku high schoolers. Although the Fairy-Tale Card recognizes the man in front of him and admits to knowing of his plot to free him from the cursed trunk, Count Saint-Germain asks who the yokai is, as he is unfamiliar with his appearance. He proceeds to battle the Fairy-Tale Card while blind, as the yokai has used his powers to make his enemies' eyes disappear. Though the Fairy-Tale Card believes that he has the upper hand in this fight, due to being able to repeatedly regenerate his destroyed cards from his buds, Count Saint-Germain reproaches him for his hubris and figures that the only way to defeat him is by destroying his cards all at once. Knowing that he can't pull of this feat by himself, he decides to have Okarun, Rokuro, and Bega fight alongside him just as they are freed from the cursed trunk.

The Fairy-Tale Card defeated

The Fairy-Tale Card defeated by the combined efforts of Okarun, Rokuro, Unji, and Count Saint-Germain.

Wanting to hold off on introductions for the time being, Count Saint-Germain approaches Okarun about a collaboration to take down the Fairy-Tale Card. He is then identified by Rokuro, who inquires why he is present, to which Count Saint-Germain responds that he does not recognize him and questions whether they had met previously. After the Fairy-Tale Card regenerates from Rokuro's particle beam, Count Saint-Germain tells him and Okarun that they must simultaneously attack his paired cards and asks Okarun if he can use his Turbo Granny power. After Okarun forces his Turbo Granny power to be brought out, Count Saint-Germain assigns him and Rokuro to specific cards to target. In response to the Fairy-Tale Card's failure to take control of Unji after he regains consciousness, Count Saint-Germain advises against heeding its intentions to incite conflict and signals to begin a synchronized assault on the yokai.

Following the Fairy-Tale Card's defeat, Count Saint-Germain finds him in a weakened state and thwarts his escape. After having him yield defeat, he proceeds to extract his yokai powers as planned and states his objective to collect everything related to the paranormal, including yokai powers, and asks him if he happens to be familiar with Dandadan.

Current Saga[]

Pygmy Princess Arc[]

Sanjome comes across Okarun who is dashing through the hallways and advises him to be careful not to bump into others inadvertently. Deciding to pursue Okarun, he questions where he's headed and the secrets he's withholding. Okarun suggests a later time for disclosure, but Sanjome refuses, stating his aversion to noise cancellation and begins to explain the concept to Okarun, along with his insights on metronome synchronization and bacteria. He then asks Okarun if he concedes to the information just shared, intending to pull out his knife and steal his power. Though Okarun complies to yield as the teacher requested, Sanjome chooses not to go through with his plan after being taken aback by something he did not expect and allows Okarun to walk away.

Sanjome catches the History and Culture Research Club running in the halls as they chase after Kouki Yukishiro and authorizes them to walk, to which they comply to do until they are out of his sight.

Abilities and Powers[]

Natural Abilities[]

Physical Prowess[]

Extrasensory Perception: Count Saint-Germain possesses a sixth sense that allows him to detect incoming attacks, as demonstrated in his fight against the Fairy-Tale Card where he was able to easily avoid and redirect the yokai's bud strikes while blinded by his eye vanishing power. This capability also includes him being able to identify the presence of people, as he could tell that Okarun, Rokuro, and Bega had been released from the cursed trunk.

Immense Speed & Reflexes: Count Saint-Germain possesses tremendous speed and reflexes, with his movements being so swift and powerful that he can knock back a few Renjaku high schoolers just by running past them. He then proceeded to instantly collect the paralyzing talismans on the black cloth used to help free the trapped victims of Danmanra and place them on the heads of multiple mind-controlled Renjaku high schoolers without them noticing his presence to react. In his battle against the Fairy-Tale Card, Count Saint-Germain was remarkably fast enough to evade the yokai's oncoming bud strikes and simultaneously dodge attacks from a crowd of mind-controlled Renjaku high schoolers while on the move.

Skill Set[]

Swordsmanship: Count Saint-Germain has demonstrated to be highly skilled in wielding his sword, being able to execute Iaido where he is capable of unsheathing his blade to slash his target and re-sheath it back in its scabbard in an instant.

Equipment[]

Katana [v · e]
Count Saint-Germain wields a katana with a dark-colored hilt and an intricate tsuba design.
Count Saint-Germain's Sword
Usage

Count Saint-Germain uses his sword in conjunction with his vials by inserting them through one of the holes of his tsuba, allowing him to utilize the specific powers they offer.

Yokai Power Vials
Count Saint-Germain carries around vials underneath his coat that contain various powers extracted from yokai he previously encountered. By inserting a vial into one of the holes of his sword's tsuba, Count Saint-Germain is able to utilize a yokai's power, primarily for battle. It shown that he is limited to using one vial at a time.
Count Saint-Germain's vials
Known Vials
Jump Crone
(ジャンピングババア Janpingu Babā?)
Jumping Crone
A vial that holds the ability to boost Count Saint-Germain's jumping prowess and bestow upon him the skill to conjure enchanted platforms beneath his feet, enabling him to transverse through the air.
Black Haircutter
(黒髪切 Kurokamikiri?)
Black Haircutter
A vial that holds the ability to boost Count Saint-Germain's sword cutting power. The activation of this vial causes his sword to discharge black lightning.
Water Tiger
(水虎 Suitora?)
Water Tiger
A vial that holds the ability to boost Count Saint-Germain's density to where the impact of his feet landing on the ground from falling is enough to cause surface cracks.
Power Extraction Knife
Count Saint-Germain carries knives that are capable of extracting powers from beings who possess some form of power.
Count Saint-Germain's knife
Known Knives
Fairy-Tale Card
(メルへンカルタ Meruhen Karuta?)
Count Saint-Germain using Fairy-Tale Card's power
Count Saint-Germain used a knife on the Fairy-Tale Card, with it now carrying the yokai's abilities to dominate an individual's body parts using a set of cards. Each card has their own unique application:
  • Face Card: The face card of the Fairy-Tale Card has the ability to corrupt the minds of humans to take control of them.
  • Mouth Card: The mouth card of the Fairy-Tale Card possesses the body manipulation ability to erase a human's mouth if he deems that their speech or voice to be a hindrance.
  • Eye Card: The eye card of the Fairy-Tale Card possesses the body manipulation ability to erase a human's eyes, thereby inducing blindness.
  • Ear Card: The ear card of the Fairy-Tale Card possesses the body manipulation ability to release a disorienting noise to a human's ears.
Contrary to the original powers of the Fairy-Tale Card, the knife includes two additional cards: one illustrating a fist and another a foot. The specific applications of body manipulation from these cards remain unknown.
Usage

Count Saint-Germain uses these knives to collect unique abilities from yokai and humans and utilizes them, much like his yokai power vials, through his sword.

Chapter Appearances[]

Kintama Hunt Saga[]

[v · e · ?]
Space Globalists Arc
74. Let's Go to School Absent
75. Ran Into Someone Deadly Absent
76. What Do We Do With Her? Absent
77. This Person is a Pain in the Butt Absent
78. A Pulse-Pounding Night Absent
79. Just Who the Heck Is This Person? Absent
80. Ran Into Some Deadly Dudes 2 Absent
81. What Do We Do About These Deadly Dudes? Absent
82. Number One Deadliest Dude Absent
83. At Work Absent
84. Annoying Dudes Absent
85. The Power of Nessie Absent
86. I Just Wanna Leave Already Absent
87. Can Never Sleep at a Manga Cafe Absent
88. Spy Absent
89. Argument Absent
90. What're We Gonna Do? Absent
91. Initiate! The Road to Counterattack! Absent
92. Just Can't Sleep Absent
93. Astral Body Adventure Absent
94. Please Tell Me How To Get Back Into My Body Absent
95. Day of the Decisive Battle Absent
96. Motivation Absent
97. What To Do About the Name? Absent
98. What To Do About My Beauty Treatment Absent
99. My Turn Absent
100. Close That Gate Absent
101. Vamola Absent
102. Vamola 2 Absent
103. Vamola 3 Absent
104. Vamola 4 Absent
105. Banga Absent
106. Vamola's Reasons Absent
107. I've Decided On Takoyaki Absent
108. I'm Gonna Kick Ya Into Tomorrow Absent
109. Mantis Shrimp's Calculation Absent
110. Wicked Power Absent
111. Everyone's Reconvened Absent
112. Today is a Tuesday Absent
113. Wreck 'Em Absent
114. A Persistent Bastard Absent
115. It's Kinta's Turn Onstage Absent
116. Howl, Great Kinta! Absent
117. Out of the Frying Pan Absent
118. The Power of Reiko Kashima Absent
119. That Note Absent
120. Reiko Kashima's Maiden Heart Debut
[v · e · ?]
Onbusuman Arc
121. Who's This Person? Appears
122. Let's Form a Club Appears
123. The Class Rep's Secret Absent
124. Ombusman Absent
125. Let's Do an Exorcism Absent
126. It's a Parade Float. It's a Festival. It's Ninomiya Absent
127. Float Performance Face-Off Absent
128. Let's Be Idols Absent
[v · e · ?]
Danmanra Arc
129. Kawabanga Absent
130. Mission Impossible Absent
131. It's, Like, Pride Absent
132. Delinquents' Track Meet Absent
133. Where's Zuma? Absent
134. Deadly Magic Object Absent
135. She Went and Entered It Absent
136. It's, Like, a Board Game Absent
137. That Zuma Dude Mentioned
138. Start Game Absent
139. Let 'Em Eat Cake Absent
140. How to Use Powers Absent
141. Eatin' Too Many Treats Absent
142. That's Enough Of Sweets! Absent
143. Let's Take a Break! Absent
144. Let's Go On An Adventure! Absent
145. Commence Castle Siege Absent
146. Castle Sieges Are Hard Absent
147. It's a Megabrawl Absent
148. Game Cleared Absent
149. That Devil, the Fairy-Tale Card Absent
150. This Guy's a Pain Absent
151. Get That Family Jewel Back Absent
152. Turbo Granny vs. Brella Boy Absent
153. Unji Zuma Absent
154. Unji Zuma 2 Absent
155. Unji Zuma 3 Absent
156. 'Brella Boy Absent
157. Masamichi Bega Absent
158. That Kawabanga Girl Absent
159. Escape from the Cursed Trunk! Absent
160. The Power of the Demonic Fairy-Tale Card Appears
161. Saint-Germain, the Mysterious Man Appears
162. Let's Blow the Demonic Fairy-Tale Card Away! Appears
163. Saviors, Don't Be Late! Appears
164. She's Gone All Little! Mentioned
165. Family Jewels—Intact Absent

Current Saga[]

[v · e · ?]
Pygmy Princess Arc
166. Is This a Little Fairy? Absent
167. Hey, There's Something There Absent
168. There's Someone Here Absent
169. Find The Culprit! Appears
170. A Suspicious Woman Appears
171. Corner the Perp! Absent
172. Those Pygmies Are Scary Absent
173. Corner the Criminal! Absent
174. Queen Sensei's Infirmary Absent
175. So Who's the True Perp? Absent

Trivia[]

  • Count Saint-Germain shares his name with the Count of St. Germain, a famous alchemist and adventurer at the French court during the 18th century.
  • His alternate identity, Sanjome, sounds similar to Saint-Germain: (Sa(i)N(t) GER-MAI(ne)).
  • Count Saint-Germain's false identity as Sanjome seems to trigger a strange phenomenon in people's memories, causing them to feel a sense of familiarity with the name "Sanjome" even though they have no recollection of the man associated with it. Those affected by this experience also suffer from cognitive confusion when attempting to recall him. Whether this is a supernatural ability of his that is used intentionally or unintentionally has yet to be explained.

References[]

  1. Dandadan Manga: Chapter 163, Pages 22-23

Site Navigation[]

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