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Spoiler

WARNING!
This article may contain major spoilers for the Dandadan manga series.
Please read at your own risk.

Momo Ayase (あや もも Ayase Momo?) is the main female protagonist of the manga series Dandadan.

After forming a friendship with an occult fanatic at school named Ken Takakura, whom she nicknames "Okarun", leads to her awakening her psychic powers and the latter losing his kintama from being cursed by the Turbo Granny, Momo complies to help him find what he has lost and overcome any paranormal obstacles along the way.

Appearance[]

Momo is a teenage girl of average height with medium-length auburn hair that mostly frames the right side of her face and brownish crimson eyes. She is noted by Okarun and a few other male characters to be quite attractive.[1]

While she can be seen wearing a variety of outfits throughout the series, her most common attire is her school uniform: a white undershirt underneath a long sleeved pink sweater with a loose red bow, a navy blue skirt, baggy white socks, and brown loafers. Her overall attire matches with the kogal style worn by gyarus. She also includes circular earrings and a black choker around her neck that has a circular item at the back, which is an accessory that she sticks to wearing at all times when choosing to wear different outfits.

Gallery[]

Personality[]

Momo's aggressive side (Anime)

Momo's aggressive side.

Momo comes off as a bold, confident, and fierce young girl, as there have hardly been instances where she is intimidated by others. She carries a no-nonsense attitude and often loses her temper when angered, mainly when being slighted or having to deal with the shenanigans of her friends and allies. She is prone to lashing out violently in a comedic fashion at the person responsible for invoking her wrath, however, if realizing her outbursts have gone too far, she will show remorse. In addition, she is also susceptible to making insults, as shown by her occasional bickering with Aira.

Momo's compassion

Momo expressing to Okarun her willingness to look after him when in danger.

At the same time, Momo is kind, friendly, and cheerful around others. Her genuine compassion and empathy make her the type of person who cannot ignore misdeeds being committed or turn her back on others who are in an unfortunate predicament, with Okarun being a great example. Although she did not know him at the time, Momo chose to step in and shield Okarun from a few bullies harassing him and was willing to help him be free of the Turbo Granny's curse in light of him not wanting to draw her into his mess. She also saw no reason not to form a friendship with him after the sudden events of their bet. When it comes to family and friends, Momo's fury can be directed towards anyone who offends them, especially if they cause them harm. Upon overhearing how Aira intentionally messed with Okarun's feelings when they first met, Momo retaliated by using her powers to drop a basin on her head, as well as make a snarky remark.[2] Unlike her grandmother, Momo isn't opposed to asking her friends and allies for help. She can also lose her trust in people if they are greatly dishonest with her. Momo can also feel empathy for her enemies if she learns that they have redeeming qualities that is masked behind their wicked actions or if a tragic past led them to what they are.

Momo's confidence

Momo boldly standing her ground.

Hailing from the way she generally carries herself with a bold attitude, Momo is fearless and strong-willed no matter what the odds are in front of her. In the few instances where her enemies had her outnumbered, Momo always showed no hesitation to stand her ground against them, having single-handedly defended herself against the Kito Family as they tried ganging up on her and steeled her resolve to fight the Kur that had passed through the warped gate by herself. Even after being low on power and was too heavily injured to move from her battle against the Imotako Kur, Momo remained unfazed by the Serpos crowding her as she lied on the ground helpless and dared them to try capturing her, as she believed that she had enough fight left in her to unleash a Moe Moe Tri-Beam on them. While this is the case, certain events and people can still frighten and shock her, although these instances have so far been minor.

Momo acknowledges herself as a smart person and has more often proven this to be true when trying to get herself and her friends out of sticky situations by using her deduction skills. Her allies have also vouched for her intelligence, with Okarun and Unji calling Momo out to be a genius. She can be quite proud of any accomplishments she makes. Momo is not above making attempts at manipulation to get what she wants, such as employing cutesy eyes to appear innocent to Okarun in order have him enter the Turbo Granny's tunnel before her as a precaution for any signs of danger ahead and tried to execute the "exploit the financial means of adults" tactic on Seiko through begging in order to have her grandmother buy her, Okarun, and Aira new uniforms. However, these tactics proved to be ineffective due to them being rather simple-minded and used on people who know her well. She is also prone to making hasty decisions if the well-being of her friends is in jeopardy, having intended on jumping into a pit of magma to save Okarun who was trapped down there.

Momo's Admiration

Momo expressing her idolization for Ken Takakura.

Momo has a deep admiration for the actor Ken Takakura. She is a beloved fan but also obsessed to the point where she only went out with an ex-boyfriend because his appearance resembled the actor's.[3] Merely hearing Ken Takakura's name and famous lines being spoken by someone is enough to have her feel flustered. Upon learning that an alien fanatic student from her school has the same name as her beloved actor, Momo refused to call Ken by his real name and decided on giving him the nickname "Okarun".

Although she takes matters seriously, Momo possesses a sense of humor and has moments of being childish and playful, a trait that is not unlike her grandmother. She plays along with the gaming process of putting Okarun's kintama back in his crotch, with the second game causing her to become too enthusiastic about winning against the Turbo Granny. Occasionally, she is prone to making dramatic expressions on top of her actions.

Much like her grandmother, Momo is susceptible to flattery, as she reacts with a happy expression whenever someone compliments her. Alternatively, she can also feel embarrassed whenever someone points out her good qualities as a person.

As a gyaru, Momo only chooses to wear clothes that she feels comfortable wearing, stating that the type of girl she is views style as combat gear. Before reaching the Turbo Granny's tunnel, Momo chose to change out of Seiko's spirit medium clothes and into her own despite them serving as bulletproof vest against evil spirits.

Background[]

Momo came to live with her grandmother Seiko Ayase when she was young. At some point, she became childhood friends with Jiji and had also developed a crush on him. While out in public, Momo was forced by her grandmother to perform a daily ritual to give her good luck. This unfortunately caused her to be bullied by the boys around her, including from Jiji, much to Momo's displeasure. Having subjected her to this humiliation, Momo blamed her grandmother and doubted her being a Spirit Medium. However, she soon came to realize that what she really disliked about the bullying was that it was mainly directed towards her grandmother than towards her and dismisses the hate she previously had towards her. After coming to truly love her grandmother, as well as her job as a Spirit Medium, Momo came to believe in spirits despite not being sure of herself that they are real or if her grandmother is truly a psychic.

Abilities and Powers[]

Natural Abilities[]

Physical Prowess[]

Immense Durability: For a human, Momo has demonstrated an impressive amount of resilience. After the Flatwoods Monster furiously threw a barrage of punches that were devastating enough to create a crater on the wall behind her, Momo only came out with a few minor bruises and was well enough to move about after getting a few minutes rest later on. Momo was also able to come out unscathed from being kicked by Acrobatic Silky that sent her crashing and could remain on her feet after the yokai thrashed her around.[4]

Stamina and Endurance: Aside from having great durability, Momo also possesses an impressive amount of stamina and endurance, being able to remain conscious long enough to defeat the Flatwoods Monster after taking on multiple devastating blows from the alien. She was also able to endure a thrashing from Acrobatic Silky and from being set on fire.

Mental Prowess[]

Great Tactical Intellect: Momo possesses high intelligence that has led to a few acknowledging her as a genius. Her intellect is notably demonstrated through her exceptional deductive skills and problem-solving abilities, qualities that make her a capable tactician. In the face of critical paranormal situations, Momo plays a key role in successfully helping her allies overcome these obstacles by using whatever information she can gain at the moment, along with her pre-existing knowledge, to devise ingenious strategies on the spot, which have led to successful outcomes. This was greatly demonstrated during the Daija Town Incident. By setting the Enjoji house on fire to alert the firefighters and have them use their hoses, Momo cleverly drove the Tsuchinoko from its subterranean hideout as the deluge of water expelled the cryptid from suffocation and succeeded in killing it from sunlight exposure. This strategy derived from her understanding of "worm suicide", a concept she learned from Jiji during their childhood. Following this, Momo deciphered the true meaning of the Great Serpent legend, a narrative that had been misunderstood for centuries, and swiftly took action in stopping the eruption of Daija Town's volcano by utilizing the Tsuchinoko's carcass as a conduit, connecting it to a geyser of hot spring water, causing the creature's phlegm to be expelled from its mouth and onto the lava to cool it.

Although Momo's tactics for defeating her opponents are clever, they are also reckless, often endangering her life to a great extent. Needing to avoid having Okarun suffer the effects of the talisman before putting it back on the torii gate to defeat the Flatwoods Monster, Momo chose to endure being battered into the wall embedded in the gate by the alien until a crater large enough for her and Okarun was formed to be on the outside, all while trying to suppress his curse. Another instance was her battle against the Hastur Kur, where she deliberately leaped into the alien's spatial carving to enter its pocket dimension and use her dimensional transcending psychokinesis to destroy the exosuit from the inside with her Moe Moe Tri-Beam.

Skill Set[]

Hand-to-Hand Combatant: Momo has demonstrated to be a capable fighter in melee combat, as she was able to hold her own against the Kito Family. During that fight, she also showed use of applying her psychic powers by drawing her opponent to her punches and kicks, as well as draw objects to her opponent's blind spot.[5]

Supernatural Abilities[]

Spiritual Awareness [v · e]

Momo is capable of seeing spirits, such as earthbound spirits and yokai. This also makes her one of the rare few who are able to enter Empty Space.

Ki

Momo has the ability to tap into her ki, allowing her access to her spiritual power.

Aura Detection
Momo Aura Sensing
Momo's spiritual power grants her the ability to see and sense the auras of living and non-things around her.
Psychokinesis
Psychic Grip (Anime)
Along with the power to sense auras, Momo's spiritual power also grants her the ability to exert her influence over them to control the movements of living and non-things. Her psychokinesis manifests as two large hands, or a single link when merged, which are extendable and can latch onto the type of aura she perceives, allowing her to manipulate the target freely with her actual hands.
Strengths

The major strength of this ability is that Momo can move and levitate living and non-living things regardless of how heavy or big they are, such as a fire truck or the Tsuchinoko. Since her psychokinesis applies to both hands, Momo is able to grab ahold of two targets. Momo's psychokinesis is strong enough to divide a large body of water and block off other psychic users, as she was able to push back the Serpo's psychic field that was preventing Okarun and Aira from using their yokai powers.

Acrobatic Silky's memories

Momo looking into Acrobatic Silky's memories.

Momo's psychic powers also possesses the unique ability to peer into the memories of her target. However, the times she has used this ability were purely by accident and has not been shown having conscious use of this power. The first time was during the transference of Acrobatic Silky's aura into Aira where she saw into Acrobatic Silky's tragic past during her lifetime. The second was when she caught a glimpse of the Evil Eye's past while restraining Jiji during the yokai's exorcism. While it is shown that this power can affect spirits, it is unknown whether it can apply to other living or non-living things.

Full Power
Momo awakens her psychic power

Momo's psychokinesis at full power.

Upon awakening her ki following her abduction by the Serpos, Momo was able to use her psychokinetic powers to its fullest potential. In this empowered state, she radiates a glow matching that of her psychic hands, and her hair grows longer. She also describes herself as feeling invincible and capable of transforming her very thoughts into reality.[6]

As demonstrated, Momo's full power allowed her to levitate and gain an increase in strength, with one kick powerful enough to propel a Serpo back into their ship, resulting in significant damage.

This full power has since been sealed away, thus limiting Momo's psychokinetic capabilities. However, Seiko believes that with adequate training, she can progressively unlock it.

Weaknesses

Initially, Momo could only grab on to auras if she could see them in plain sight but has since improved ever since her confrontation with the Turbo Granny, now being capable of taking a hold of auras by using her sense of touch even if they are concealed from her field of vision.

Momo being pulled

Momo being pulled by Taro.

Since Momo's power is an extension of her hands, they reflect her grip strength. While she requires no effort to control large targets if they are immobile or willing, Momo cannot stop them from resisting and may have trouble holding them down. If her target manages to regain mobility through sheer force but has not broken the hold, Momo will end up being pulled by their movement as long as she keeps her power active. This also applies to targets that are already moving at a great velocity, such as a bullet train. Momo, however, used this to her advantage against the Turbo Granny to escape from her.

Additionally, Momo's psychokinesis is also linked to her sense of touch, meaning that her hands are susceptible to the sensation of strain and pain. Resilient though they may be, Momo's psychic arms can be destroyed if an opponent is strong enough to break free from them through sheer brute strength, or if the psychic arms are struck with a strong attack. As a result, Momo will feel an immense pain in her hands that will render her unable to manifest her powers for an unspecified period of time.

While she is still able to use her powers even if her hands are bound, Momo finds it difficult to use them effectively.[7]

Usage
Enjoji Family house destroyed

Momo throwing a fire truck at the Tsuchinoko.

Momo uses her powers for combat. Using her psychokinesis, Momo can choose to hurl her targets to be sent crashing, restrain her opponents to leave them vulnerable for her comrades to attack, or carry her targets while on the move by having them levitate over her head. Momo is also capable of applying her powers in close-quarters combat. As shown in her fight against the Kito Family, she can pull her enemies towards her punches and kicks and send objects flying their way around their blind spots. During her first confrontation with Reiko Kashima, Momo covered the entirety of her psychic arms with levitated rubble as if they were physical arms that she could use to inflict damage to the yokai with tangible punches (though this strategy of fighting quickly proved to be a failure as Reiko Kashima easily swiped the rubble away in a fit of rage before Momo could land a single attack).[8]

Momo blocking an attack

Momo blocking a projectile attack.

Defensively, if anticipated on time, Momo can use her psychic powers to shield herself from incoming attacks by placing her psychic hands between herself and the attack, though this will not prevent her from being sent crashing backwards depending on the force of the attack. Her power can also push her enemies away if they are too dangerously close to harm her.

During her battle with a mind-control alien, Momo learned how to use her psychokinesis offensively. Remembering Seiko's past lesson on how to use the Power of Words, Momo managed to develop the ability to unleash a repulsion blast of devastating force with her hands, similar to the way the Serpo attack with psychokinesis, with one shot being capable of knocking back multiple mind-control Serpos and obliterating the mind-control alien she was fighting.

Throughout the series, Momo has been able to use her powers in a variety of ways:

Curse Suppression

Momo suppressing Okarun's curse.

  • After Okarun was cursed by the Turbo Granny, Momo used her psychic abilities to prevent him from going berserk by "squeezing" onto the curse aura until it became small.
  • By using her psychic hands to grab on to a person's heart if they are in cardiac arrest, Momo can perform an actual cardiac massage to restore blood circulation.
  • If someone has swallowed too much water after drowning, Momo can forcibly release the water out from their mouths.[9]
  • As instructed by Acrobatic Silky, Momo used her powers to link the yokai's aura with Aira's diminishing aura for a transfer, acting as a "communication cable" that is needed to restart the "battery".
  • To easily move around the flooded Empty Space in her confrontation with the Serpo and Mr. Mantis Shrimp, Momo developed the idea of using her powers on Okarun to turn him into a living speedboat by constantly squeezing him forward.
  • She can keep herself afloat by grabbing onto buildings and proceed to swing herself around to land to an intended spot.
Techniques
Moe Moe Tri-Beam
(モエモエ気功砲 Moe Moe Kikōhō?)
Moe Moe Tri-Beam
A Power of Words enhanced version of Momo's psychic blast where after she forms a heart-shape with her hands she shouts out "Moe Moe Tri-Beam!", the omajinai of Moe Moe Kikoho, and fires off a blast with increased attack power. This attack was first used to defeat an alien globalist shortly after Momo figured out how to project the psychic blast on an army of mind-controlled Serpos that were charging at her.
The name and hand formation to perform this technique highly resembles the Tri-Beam from the Dragon Ball series.
Collaboration Techniques
Moe Moe Tri-Beam
(モエモエ気功砲 Moe Moe Kikōhō?)
Momo and Jiji using Moe Moe Tri-Beam
A combination of Momo's Moe Moe Tri-Beam and Jiji's Ha Wave that projects a powerful wave of energy. This compensates for the Moe Moe Tri-Beam's short range and the Ha Wave's lack of power.
Power of Words
(言霊 Kotodama?)

An ability that allows Momo to make things that are normally impossible become reality through speech. During her childhood, Momo received a training lesson from Seiko to use this ability but never managed to succeed. It wasn't until her encounter with a mind-control alien that she managed to awaken this ability and apply it to her psychokinesis to increase its attack power.

Equipment[]

Bats [v · e]
Momo using Psychokinesis

To combat against the Turbo-Granny at the tunnel in Shono City, Momo brought along four bats that she used in conjunction with her psychic powers to attack one of the Turbo-Granny's large replica heads that she created on both sides of the tunnel to trap her and Okarun. However, the attack proved to be futile as the head destroyed the bats with its mouth and eyes.

Great Kinta Bodhisattiva, Zeta Version
(グレートキンタ菩薩ゼータバージョン Gurēto Kinta Bosatsu Zēta Bājon?)
Great Kinta Bodhisattiva, Zeta Version - Third Form

Momo previously took control of the Great Kinta Bodhisattiva, Zeta Version created by Kinta to combat against Bamora's kaiju suit. Irritated by Kinta's piloting that caused her and Aira to experience motion sickness, Momo and Aira took control of the mecha by applying their powers. While the mecha was wrecked by the kaiju, Aira applied her long Acrobatic Silky hair powers to the head while Momo used her psychokinesis to take control of the separated forearms from the shoulders.

The combined powers of Momo and Aira became large in scale when applied to the mecha. With Momo's psychokinesis controlling the hands, the mecha gains a greater reach to attack its enemies. With Aira's Acrobatic Silky hair, the mecha could restrain its enemies by wrapping the hair around them, which was used to give a clear form of the kaiju after it used invisibility.

Techniques
Powerbomb (パワーボム Pawābomu?)
Powerbomb
After Aira uses her Acrobatic Silky hair to wrap the kaiju, Momo controls the mecha's detached arms to grab the kaiju and lift it high up into the air while twisting the two psychic lines. She then untwists the lines to spin the kaiju rapidly, causing it to become dizzy as she intended, and brings it down to smash the creature headfirst onto the ground in a powerbomb maneuver. The attack was devastating enough to create a giant crater within the Empty Space Kamigoe City on impact and finish off Bamora to have the kaiju shrink down to regular size.

Chapter Appearances[]

Kintama Hunt Saga[]

[v · e · ?]
Turbo Granny Arc
1. That's How Love Starts, Ya Know? Debut
2. That's A Space Alien, Ain't It?! Appears
3. It's a Granny Vs. Granny Clash! Appears
4. Let's Go to the John Appears
5. Kicking Turbo Granny's Ass Appears
6. Craving for Crab Appears
7. You're the Hundred kmph Granny Appears
8. Let's Eat Crab Appears
[v · e · ?]
Acrobatic Silky Arc
9. I Can't Find Him Appears
10. Like, Where Are Your Balls? Appears
11. You're a Rotten Tangerine, Ain't Ya? Appears
12. Seems He Finally Realized She's Cute Appears
13. A Dangerous Woman Arrives Appears
14. "Acrobatic Silky" Is Kinda Long Appears
15. Let's Just Call Her "Acro-Silky" Appears
16. Acro-Silky Appears
17. To A Kinder World Appears
[v · e · ?]
Serpo Arc
18. Eat Some Somen Noodles or Something Appears
19. I've Got This Funny Feeling Appears
20. They're, Like, Back Again Appears
21. Gotta Put On Some Clothes! Appears
22. Momo Still Has Some Pent-Up Feelings Appears
23. You're Bothered, Aren't You? Appears
24. Merge! Serpo Dover Demon Nessie! Appears
25. It Makes Your Heart Race, Don't It?! Appears
26. We Picked Up A Kappa Monster Appears
27. Have You Ever Seen A Cattle Mutiliation? Appears
[v · e · ?]
Cursed House Arc
28. That's A Premonition About The Turmoils of Love! Appears
29. First Love! Appears
30. Don't Give Up! Appears
31. The Life of an Anatomical Doll Appears
32. Let's Go to the Cursed House Appears
33. Better Decide Which One's Into Her Appears
34. The Kito Family Is Coming Appears
35. Where's The Tsuchinoko Monster? Appears
36. The Kito Family's Old Lady Appears
37. Like, This Is the Legend of the Giant Snake Appears
38. Mongolian Death Worms Are Deadly Appears
39. The Evil Eye Appears
40. Contract Appears
41. Jiji the Prodigy Appears
42. Escape! Multistage! Appears
43. You Won't Get Away With This! Mentioned
44. That House Is a Damn Eyesore Appears
45. It's a Pump Appears
46. Put That Fire Out Appears
47. That's, Like, Way Deadly Appears
48. That UFO Is Awesome Appears
49. He's, Like, Sealed Appears
50. Let's All Carry Around Hot Water Appears
[v · e · ?]
Evil Eye Arc
51. We Can All Stay There Together! Appears
52. The Hayashi Performers Are Here Appears
53. We Became a Family Appears
54. Get a Part-Time Job Appears
55. Moe Moe Tri-Beam Appears
56. Feeling Kinda Gloomy Appears
57. Scary Dudes at School Absent
58. Symphony No. 6 Flashback
59. Symphony No. 9 Flashback
60. You Can Do It, Okarun! Appears
61. The Evil Eye's Briefs Appears
62. I Want to Rebuild the House Appears
[v · e · ?]
Kaiju Arc
63. School Life Appears
64. The Secret Art of Being Attractive Appears
65. I Can't See Them! Appears
66. Hey, It's a Kaiju Appears
67. The Kaiju's Wicked Strong Appears
68. Kinta's Imagination Appears
69. Clash! Space Kaiju vs. Giant Robot! Appears
70. This Is How You Beat A Kaiju, Okay? Appears
71. I'm Sick of Robots and Kaiju! Appears
72. Somebody, Please Translate Appears
73. Let's Eat Some Takoyaki Appears
[v · e · ?]
Space Globalists Arc
74. Let's Go to School Appears
75. Ran Into Someone Deadly Appears
76. What Do We Do With Her? Appears
77. This Person is a Pain in the Butt Appears
78. A Pulse-Pounding Night Appears
79. Just Who the Heck Is This Person? Appears
80. Ran Into Some Deadly Dudes 2 Mentioned
81. What Do We Do About These Deadly Dudes? Appears
82. Number One Deadliest Dude Absent
83. At Work Appears
84. Annoying Dudes Appears
85. The Power of Nessie Appears
86. I Just Wanna Leave Already Appears
87. Can Never Sleep at a Manga Cafe Appears
88. Spy Appears
89. Argument Appears
90. What're We Gonna Do? Appears
91. Initiate! The Road to Counterattack! Appears
92. Just Can't Sleep Appears
93. Astral Body Adventure Appears
94. Please Tell Me How To Get Back Into My Body Appears
95. Day of the Decisive Battle Appears
96. Motivation Appears
97. What To Do About the Name? Flashback
98. What To Do About My Beauty Treatment Absent
99. My Turn Mentioned
100. Close That Gate Appears
101. Vamola Appears
102. Vamola 2 Absent
103. Vamola 3 Absent
104. Vamola 4 Absent
105. Banga Absent
106. Vamola's Reasons Appears
107. I've Decided On Takoyaki Appears
108. I'm Gonna Kick Ya Into Tomorrow Absent
109. Mantis Shrimp's Calculation Absent
110. Wicked Power Appears
111. Everyone's Reconvened Appears
112. Today is a Tuesday Appears
113. Wreck 'Em Appears
114. A Persistent Bastard Appears
115. It's Kinta's Turn Onstage Appears
116. Howl, Great Kinta! Absent
117. Out of the Frying Pan Appears
118. The Power of Reiko Kashima Appears
119. That Note Appears
120. Reiko Kashima's Maiden Heart Appears
[v · e · ?]
Onbusuman Arc
121. Who's This Person? Appears
122. Let's Form a Club Appears
123. The Class Rep's Secret Appears
124. Ombusman Appears
125. Let's Do an Exorcism Appears
126. It's a Parade Float. It's a Festival. It's Ninomiya Appears
127. Float Performance Face-Off Appears
128. Let's Be Idols Appears
[v · e · ?]
Danmanra Arc
129. Kawabanga Appears
130. Mission Impossible Appears
131. It's, Like, Pride Appears
132. Delinquents' Track Meet Appears
133. Where's Zuma? Appears
134. Deadly Magic Object Appears
135. She Went and Entered It Appears
136. It's, Like, a Board Game Appears
137. That Zuma Dude Appears
138. Start Game Appears
139. Let 'Em Eat Cake Appears
140. How to Use Powers Appears
141. Eatin' Too Many Treats Appears
142. That's Enough Of Sweets! Appears
143. Let's Take a Break! Appears
144. Let's Go On An Adventure! Appears
145. Commence Castle Siege Appears
146. Castle Sieges Are Hard Appears
147. It's a Megabrawl Appears
148. Game Cleared Appears
149. That Devil, the Fairy-Tale Card Appears
150. This Guy's a Pain Appears
151. Get That Family Jewel Back Appears
152. Turbo Granny vs. Brella Boy Absent
153. Unji Zuma Absent
154. Unji Zuma 2 Absent
155. Unji Zuma 3 Absent
156. 'Brella Boy Absent
157. Masamichi Bega Appears
158. That Kawabanga Girl Appears
159. Escape from the Cursed Trunk! Appears
160. The Power of the Demonic Fairy-Tale Card Absent
161. Saint-Germain, the Mysterious Man Absent
162. Let's Blow the Demonic Fairy-Tale Card Away! Absent
163. Saviors, Don't Be Late! Appears
164. She's Gone All Little! Appears
165. Family Jewels—Intact Appears

Current Saga[]

[v · e · ?]
Pygmy Princess Arc
166. Is This a Little Fairy? Appears
167. Hey, There's Something There Appears
168. There's Someone Here Appears
169. Find The Culprit! Appears
170. A Suspicious Woman Appears
171. Corner the Perp! Appears
172. Those Pygmies Are Scary Appears
173. Corner the Criminal! Appears
174. Queen Sensei's Infirmary Appears
175. So Who's the True Perp? Appears

Anime Appearances[]

[v · e · ?]
Season 1
1. That's How Love Starts, Ya Know! Debut
2. That's a Space Alien, Ain't It?! Appears
3. It's a Granny vs. Granny Clash! Appears
4. Kicking Turbo Granny's Ass Appears
5. Like, Where Are Your Balls?! Appears
6. A Dangerous Woman Arrives Appears
7. To a Kinder World Appears

Etymology[]

  • The name Momo means "peach" (桃).
  • Momo's surname Ayase means "design" (綾) (aya) and "swift current, rapids" (瀬) (se).

Trivia[]

  • Momo is listed as #1 among Yukinobu Tatsu's top 4 favorite characters in the series.[10]
  • People who are on a first name basis with Momo address her as "Momo" (モモ).
  • Presumably, Momo never takes off her choker, as she wears it even when sleeping at night.
  • According to Miko, Momo doesn't last long working at part-time jobs due to her often getting into conflict with her superiors, with the conflict being unfair treatment from Momo's perspective.[11]
  • The sole reference to Momo's parents in the series occurs during her phone conversation with Okarun, where she discloses that she has none. It is ambiguous whether Momo's statement means they have passed away, are estranged from her, or that she has never met them.

References[]

  1. Dandadan Manga: Chapter 12, Pages 5 - 6
  2. Dandadan Manga: Chapter 10, Pages 10 - 14
  3. Dandadan Manga: Chapter 1, Page 4
  4. Dandadan Manga: Chapter 14, Pages 7 - 9
  5. Dandadan Manga: Chapter 36, Pages 4 - 5
  6. Dandadan Manga: Chapter 4, Page 5
  7. Dandadan Manga: Chapter 14, Page 6
  8. Dandadan Manga: Chapter 75, Pages 14 - 15
  9. Dandadan Manga: Chapter 23, Page 18
  10. Twitter
  11. Dandadan Manga: Chapter 54, Page 11

Notes[]

  1. Momo is in a second-year class at Kami High, suggesting that her age is 17.

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